- Water
- Air
- Earth
- Radiance
- Necromancy
- Æther
- Life
Each type can create, control, or absorb their element. In the case of Life Mages, they cannot resurrect life, however. This can only be done with a Necromancy Mage (see below for more information). If a Life Mage absorbs the life in the area, it does cause death but that doesn't make it a Necromancy Mage. This brings up the difference between elemental powers and non-elemental powers; for it to be elemental, that means they can control their element as a complete force and can do basically everything with it (resurrection, however, is not completely affiliated with life). Non-elemental powers means the mage can do various actions with the element but cannot really control it as a whole. Another example would include Radiance mages absorbing all heat in the area to make the area colder. This does not mean they can control ice, though.
And now because of all the time we've had since we last updated this site (before the new maps post), we've also somewhat classified certain spells into different categories, such as the Unity Spells (conjunction-spells, these spells can only be activated by two mages working together) and Armageddon Spells (the most devastating attack spells by a single mage type or a conjunction of two). Some specialized spells we thought of were:
- Earthquake; the Armageddon spell by Earth.
- Hurricane; the Armageddon spell by Air.
- Meteor Shower; the Unity-Armageddon spell by Æther and Earth.
- Volcano; the Unity-Armageddon spell by Radiance and Earth.
- Hell's Gate; the Unity-Armageddon spell by Radiance and Necromancy.
- Tsunami; the Unity-Armageddon spell by Water and Earth.
- Sandstorm/Dust-Storm; the Unity spell by Air and Earth.
- Resurrection; the Unity spell by Life and Necromancy (a 'secret' spell).
More spells will pop up soon, we only wanted to give you a glimpse of what we have worked on.
~|K|~

.bmp)