Thursday, August 27, 2009

UltiMage: The Game

Hey there new viewers of this blog! This is a blog dedicated to a game my comrades and I are currently making. The idea first came up in last October back in '08, and we are still working out the mechanics and everything today. No digital developement has begun yet. It's beyond the concept stage but we have still got a long way to go. Just so you know, there are at least five people helping with this and we're trying to recruit more. Now this game is (hopefully) going to be a role-playing video game. There is not too much information on the background story or history yet, but the basic idea is that you play as a Mage with elemental powers. The elemental varieties we are keeping are the four common ones you all know and love (or hate): - Water - Earth - Air - Fire However, secondary powers come with each element: - Water; ice - Earth; solid synthetic matter (Ex: glass) - Air; weather - Fire; electricity, radiant energies, etc. But arguments are arising when thinking of more elements. The element of Necromancy was accepted but not as a playable type. Life is something that I'm stilling trying to move into its own element, because the original concept for the Earth-Mage was to also have plantlife powers. However I declined that and I really want Life to be its own mage-type. Originally, there was to be a Cosmic-Mage which control Time and Space and Physics, but we removed this type because it wouldn't be playable and it was too powerful. Plus it was pointless and we decided to replace them with gods instead. So anyway, the whole game takes place on Planet Atlas (the name is not necessarily final), and you, the mage, are born within the "Cave of Creation," and you must escape because of the ancient dangers that lurk within. Once you escape, you encounter a nearby village with a Mage who is willing to teach you about becoming a mage. Here you will choose your elemental power. Of course, you are NOT stuck with your element, no. You see, that what I disliked about certain games; you couldn't change your various statistics in a class or your preferred powers. In this game you can change your element at any time, but in order to do so you must encounter a higher Mage who is willing to train you in a different element.
Then your quest begins. Of course, we haven't planned much about what the objective of the game is and other various goals, but one important factor is that Darkmatter is present in some parts of the game and act as a natural weakness to mages; it makes you unable to attack with elemental magic (but you can still use basic spells). Now about the NecroMages; they wield black magic and dark abilities, but cannot control Dark Matter physically. However, they are the ONLY known mage-type that have resistance to Darkmatter's weakening abilities, but the reason why they're unplayable is because of the history of Mageland; they became extinct long ago during the Battle of the Forgotten Warlords, the third battle of the "Great Wars," and none have been seen since. However, one non-official idea I had was that at some point in the game, you encounter a NecroMage while in an ancient temple. This NecroMage is willing to teach you NecroMage abilites (including their resistance to Darkmatter) and the "light side" of dark magic. But this idea has yet to be accepted. Now, if you're interested in this game concept and you want to lend us your ideas or ask any questions, email me at:
For more email contacts, browse to the "Email Contacts" post.
And don't be shy, we'd love to hear your ideas! ~|K|~